San Michel (ZBrush and MentalRay) 3ds max, Photoshop, ZBrush May 2008
Here's my first proper attempt at a subsurface scattering radiosity rendering. I used this model in the San Michel render. The radiosity rendering was taking to long and my machine nearly melted so I ended up doing most of the work in ZBrush and Photoshop in the end.
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